Information Technology Reference
In-Depth Information
Schmidt, A., & Winterhalter, C. (2004). User
context aware delivery of e-learning material:
Approach and architecture. Journal of Universal
Computer Science , 10 (1), 38-46.
Cunningham, S., & Grout, V. (2009). Audio
compression exploiting repetition (ACER): Chal-
lenges and solutions. In Proceedings of the Third
International Conference of Internet Technologies
and Applications (ITA 09).
Silent hill 2 . (2001). Konami.
Ekman, I., & Lankoski, P. (2009). Hair-raising
entertainment: Emotions, sound, and structure
in Silent Hill 2 and Fatal Frame . In Perron, B.
(Ed.), Gaming after dark. Welcome to the world
of horror video games (pp. 181-199). Jefferson,
NC: McFarland & Company, Inc.
SingStar . (2004). London Studio.
Space invaders . (1978). Taito Corporation.
Stigwood, R., & Badham, J. (Producers). (1977).
Saturday night fever [Motion picture]. Hollywood,
CA: Paramount.
Freeman, D. (2003). Creating emotion in games .
Indianapolis, IN: New Riders.
Sykes, J., & Brown, S. (2003). Affective gam-
ing: Measuring emotion through the gamepad. In
Proceedings of Conference on Human Factors in
Computing Systems (CHI '03) .
Grimshaw, M. (2008). The acoustic ecology of
the first-person shooter: The player, sound and
immersion in the first-person shooter computer
game . Saarbrücken, Germany: VDM Verlag Dr.
Mueller.
Tamminen, S., Oulasvirta, A., Toiskallio, K., &
Kankainen, A. (2004). Understanding mobile
contexts. Personal and Ubiquitous Computing ,
8 (2), 135-143. doi:10.1007/s00779-004-0263-1
Grimshaw, M. (2009). The audio Uncanny Valley:
Sound, fear and the horror game. In Proceedings
of the Audio Mostly Conference on Interaction
with Sound.
Ultimate band . (2008). Fall Line Studios.
Wii Music . (2008). Nintendo.
Loy, G. (2006). Musimathics: The mathematical
foundations of music ( Vol. 1 ). Cambridge, MA:
MIT Press.
Yost, W. A. (2007). Fundamentals of hearing: An
introduction (5th ed.). New York: Academic Press.
Zhang, T., & Jay Kuo, C. C. (2001). Audio content
analysis for online audiovisual data segmenta-
tion and classification. IEEE Transactions on
Speech and Audio Processing , 9 (4), 441-457.
doi:10.1109/89.917689
Loy, G. (2007). Musimathics: The mathematical
foundations of music ( Vol. 2 ). Cambridge, MA:
MIT Press.
Papworth, N., Liljedahl, M., & Lindberg, S. (2007).
Beowulf: A game experience built on sound ef-
fects. In Proceedings of the 13th International
Conference on Auditory Display (ICAD) .
ADDItIONAL rEADING
Röber, N., & Masuch, M. (2005). Leaving the
screen: New perspectives in audio-only gaming .
In Proceedings of 11th International Conference
on Auditory Display (ICAD).
Bishop, C. M. (2006). Pattern recognition and
machine learning . New York: Springer.
Brewster, S. A. (2008). Nonspeech auditory
output . In Sears, A., & Jacko, J. (Eds.), The hu-
man computer interaction handbook (2nd ed.,
pp. 247-264). Philadelphia: Lawrence Erlbaum
Associates.
Search WWH ::




Custom Search