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KEY tErMs AND DEFINItIONs
Tinwell, A., Grimshaw, M., & Williams, A. (2010).
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Audio-Visual: An artifact with the components
image and sound.
Cross-Modal: Interaction between sensory
and perceptual modes, in this case, of vision and
hearing.
Realism: Representation of objects as they
may appear in the real world.
Uncanny Valley: A theory that as human-
likeness increases, an object will be regarded as
less familiar and more strange, evoking a negative
effect for the viewer (Mori, 1970).
Toprac, P., & Abdel-Meguid, A. (2011). Causing
fear, suspense, and anxiety using sound design
in computer games . In Grimshaw, M. (Ed.),
Game sound technology and player interaction:
Concepts and developments . Hershey: IGI Global.
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