Information Technology Reference
In-Depth Information
Chapter 1
Sound in Electronic
Gambling Machines:
A Review of the Literature and its
Relevance to Game Sound
Karen Collins
University of Waterloo, Canada
Holly Tessler
University of East London, UK
Kevin Harrigan
University of Waterloo, Canada
Michael J. Dixon
University of Waterloo, Canada
Jonathan Fugelsang
University of Waterloo, Canada
AbstrAct
A much neglected area of research into game sound (and computer games in general) is the use of sound
in the games on electronic gambling machines (EGMs). EGMs have many similarities with commercial
computer games, particularly arcade games. Drawing on research in film, television, computer games,
advertising, and gambling, this chapter introduces EGM sound and provides an introduction into the
literature on gambling sound in general, including discussions of the casino environment, the slot machine
EGM, and the physiological responses to sound in EGMs. Throughout the article, we address how the
study of EGM sound may be relevant to the practice and theory of computer game audio.
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