Information Technology Reference
In-Depth Information
Chiptunes: A term that has been now popu-
larized by the arts community, referring to 8-bit
synthesized melodies or single tones that were
originally directly encoded onto a game's elec-
tronic chip memory, in early game development.
Diegesis: A term from film studies referring to
what is in-the-frame of the screen as opposed to
what isn't. In game sound studies, Chion is credited
with popularizing it to refer to sounds that are in
or out of frame from the player's perspective. It
has also been used by others to refer to sounds
that do or do not belong to the gameworld.
Fidelity: Literally means faithfulness and here,
it refers to the audio quality of a sound reproduc-
tion relative to its original acoustic source.
Listening Positions: Developed by B. Truax
as a term, it refers to types of listening attentions
that have become patterns over time with exposure
to certain types of sound environments, habits, or
media, that is, background listening is a passive
form of listening attention that we all engage in
at different times.
Loopy: An adapted term I am using here to
denote the quality of game sound flow in many
RPG games where short looped sounds from an
effects bank are triggered each time an action is
performed, thereby often sounding cut-off, too-
similar, or simply uniform.
Soundscape: A term coined by R.M. Schafer
to describe the totality of sounds surrounding us
at any given time/place: analogous to a landscape.
Verisimilitude: Literally means similar to
reality and it is a theatrical term referring to the
ability of an artwork to appear real, to foster a
sense of realism in the audience. Here, it refers
to the ability of game soundscapes to sound real .
Search WWH ::




Custom Search