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Finally, my sense of the future directions in the
field of game sound is that, as the game industry
matures, as playing computer games starts to lose
some of its negative notoriety, naturally there is
more and more societal and media attention on
games as well as on game elements such as sound.
With that, increased popularity of gaming results
in industry growth, expanding game genres, ex-
panding the notions of what a game is, how it is
played and how it is experienced. Sound plays a
crucial role in experience and interactivity and
there has been an increased design attention to it
both from industry as well as from independent
artists. With that comes a topic like this one and
my prediction is that there will be (hopefully)
more to come from scholars, critics, media theo-
rists, sociologists, scientists, and designers who
would be now better equipped to continue this
in-depth conversation about game sound and
listening in a way that preserves the complex
ecology of people's interactions with their (media/
techno)-soundscapes while expanding the multi-
disciplinary nature of this maturing field. There
has been a resurgence of concern over noise and
the urban soundscape coming back into public
attention in the context of environmentalism and
sustainability and, well, it only takes one look at the
history of game sound, inter-related with similar
media forms and genres, to glean its influence on
the way in which we listen, make sense of and
experience our physical offline soundscape. More
work in this area is not only needed, but is, I am
confident, bound to come.
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rEFErENcEs
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