Information Technology Reference
In-Depth Information
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Audio for games: Planning,
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KEY tErMs AND DEFINItIONs
Affordance Theory:
A theory put forth by
James J Gibson (1977 and 1986). An affordance
is what an environment provides an animal. A path
in a wood is “walk-able”, a chair is “sit-able” etc.
Ambient Listening:
increasing the frequency
range of the sound by turning the body towards its
source for higher definition of the sound.
Jørgensen, K. (2008). Audio and gameplay: An
analysis of PvP pattlegrounds in World of Warcraft.
GameStudies, 8
(2).
Juul, J. (2005).
Half-real. Video games between
real rules and fictional worlds
. Cambridge, MA:
MIT Press.
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