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Table 3. Legend of Zelda analysis
Legend of Zelda
Sound
State
Diegetic?
IEZA
Color
Origin
1
Enter cave/walking stairs
In-game
Yes
Effect
Cyan
Character
2
Use sword
In-game
Yes
Effect
Yellow
Character
3
Sword shoots
In-game
Yes
Effect
Yellow
Character
4
Enemy takes damage
In-game
Yes
Effect
Yellow
Character
5
Enemy dies
In-game
Yes
Effect
Yellow
Character
6
Open locked door
In-game
Yes
Effect
Cyan
Object
7
Door shuts
In-game
Yes
Effect
Cyan
Object
8
Boomerang
In-game
Yes
Effect
Cyan
Object
9
Boss sound
In-game
Yes
Effect
Yellow
Character
10
Sword useless
In-game
Yes
Effect
Yellow
Character
11
Place bomb
In-game
Yes
Effect
Yellow
Object
12
Bomb explode
In-game
Yes
Effect
Yellow
Object
13
Waves against shoreline
In-game
Yes
Zone
Yellow
Ambience
14
Background music
In-game
No
Affect
Red
“Orchestra”
15
Letters typing
In-game
No
Effect
Cyan
“Narrator”
16
Pick up consumable
In-game
No
Effect
Orange
“Narrator”
17
Pick up quest item
In-game
No
Effect
Orange
“Narrator”
18
Consumable appear
In-game
No
Effect
Orange
“Narrator”
19
Collect money
In-game
No
Effect
Orange
“Narrator”
20
Dungeon music
In-game
No
Affect
Red
“Orchestra”
21
Key appear
In-game
No
Affect
Orange
“Narrator”
22
Collect key
In-game
No
Effect
Orange
“Narrator”
23
Solve a puzzle
In-game
No
Affect
Orange
“Narrator”
24
Take compass
In-game
No
Effect
Orange
“Narrator”
25
Take Map
In-game
No
Effect
Orange
“Narrator”
26
Low health
In-game
No
Affect
Orange
“Narrator”
27
Player character “dies”
In-game
No
Effect
Orange
“Narrator”
28
Switch item
In-game
No
Interface
Orange
“Narrator”
29
Dungeon Complete Music
In-game
No
Affect
Red
“Orchestra”
30
Menu music
Menu
No
Affect
Red
“Orchestra”
31
Menu selection
Menu
No
Interface
Orange
“Narrator”
32
Chose letter
Menu
No
Interface
Orange
“Narrator”
33
Game over music
Menu
No
Affect
Red
“Orchestra”
in accordance with the central gameplay aspects
of a given game and a given game genre. One
can also use the different sizes of the primitives,
put into the combined model (Figure 8), to show
the dynamic range, that is, the relative loudness
between sounds. It can at first be difficult to see
how to utilize the model practically. The model's
present design may well be refined later, but that
 
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