Information Technology Reference
In-Depth Information
Table 1. F.E.A.R. analysis
F.E.A.R. (2005)
Sound Event
State
Diegetic?
IEZA
Color
Origin
Loudness
Frequency Band
1
Weapon reload
In-game
Yes
Effect
Yellow
Character
3
Middle
2
Clothes sound
In-game
Yes
Effect
Yellow
Character
2
Middle
3
Player footsteps
In-game
Yes
Effect
Cyan
Character
2
Middle
4
Enemy footsteps
In-game
Yes
Effect
Cyan
Character
2
Middle
5
Landing after jump
In-game
Yes
Effect
Yellow
Character
3
Middle
6
In-game music
In-game
No
Effect
Red
“Orchestra”
2
Low
7
Enemy gunfire
In-game
Yes
Effect
Cyan
Character
4
Middle
8
Fire gun
In-game
Yes
Effect
Cyan
Character
4
Middle
9
Glass shatter
In-game
Yes
Zone
Yellow
Object
2
High
10 Empty shell bounce
In-game
Yes
Effect
Cyan
Object
2
High
11 Enter slow motion mode
In-game
No
Affect
Orange
“Narrator”
2
Low
12 Exit slow motion mode
In-game
No
Affect
Orange
“Narrator”
2
Low
13 Enemy radio chatter
In-game
Yes
Effect
Violet
Character
3
Middle
14 Friendly radio chatter
In-game
Yes
Effect
Violet
Character
3
Middle
15 Radio noise
In-game
Yes
Effect
Orange
Object
2
Middle
16 Throw grenade
In-game
Yes
Effect
Yellow
Character
1
Middle
17 Grenade bouncing
In-game
Yes
Effect
Cyan
Object
2
High
18 Grenade explosion
In-game
Yes
Effect
Yellow
Object
5
Low
19 Enemy talk
In-game
Yes
Effect
Violet
Character
3
Middle
20 Change weapon
In-game
Yes
Effect
Yellow
Object
3
Middle
21 Enemy dies
In-game
Yes
Effect
Violet
Character
3
Middle
22 Breaking environment
In-game
Yes
Zone
Yellow
Object
2
Middle
23 Pause game
In-game
No
Interface
Orange
“Narrator”
1
High
24 Unpause game
In-game
No
Interface
Orange
“Narrator”
1
High
25 Ghost talking
In-game
Yes
Effect
Violet
Character
2
Middle
26 Picking up weapon
In-game
Yes
Effect
Yellow
Object
2
Middle
27 Picking up grenade
In-game
Yes
Effect
Yellow
Object
2
Middle
29 Throw weapon
In-game
Yes
Effect
Yellow
Object
3
Middle
30 Pick up health booster
In-game
No
Interface
Orange
“Narrator”
3
Middle
31 Pick up reflex booster
In-game
No
Interface
Orange
“Narrator”
3
Middle
32 Pick up medkit
In-game
Yes
Effect
Yellow
Object
2
Middle
33 Using medkit
In-game
Yes
Effect
Orange
objetct
2
Middle
28 Menu music
Menu
No
Affect
Red
“Orchestra”
2
Low
34 Menu selection
Menu
No
Interface
Orange
“Narrator”
1
High
35 Menu accept
Menu
No
Interface
Orange
“Narrator”
1
High
36 Menu go back
Menu
No
Interface
Orange
“Narrator”
1
High
 
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