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Figure 4. The different loudness primitives used in the combined model ranging from very low to very
loud. Midway should be about normal speech level, assuming that the game's sound is somewhat dynamic.
The scale is, in other words, relative to the specific game's loudest and quietest sounds
Figure 5. F.E.A.R. analysis example
they would be the natural shapes to represent
these qualities: They are more likely the result of a
process of cultural connotation than anything else.
A bass sound does not have the same sharpness
as a midrange sound. It is often hard to hear from
what place a bass sound originates, which is why a
circle was chosen. However, a midrange sound has
a high degree of definition and is distinct, which
is the reason a square was chosen. Furthermore,
a triangle was chosen for the treble sound, which
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