Graphics Programs Reference
In-Depth Information
Payne, S., & Whitney, P. J. (2002). Developing L2 oral
proficiency through synchronous CMC: Output, work-
ing memory, and interlanguage development.
CALICO
Journal
,
20
, 7-32.
Perkins, D. (1992).
Smart Schools: Better Thinking and
Learning for every child
. New York: Free Press.
Peters, T., & Bell, L. (2007).
Reading in the dark - Acces-
sibility and democracy in Second Life.
Retrieved 22 March
2009, from http://kestrell.livejournal.com/343509.html
Pebbles. The Learning Collaborative and The National
Center for Electronically Mediated Learning.
The PEB-
BLES project
. Retrieved from http://www.pebblesproject.
org.
Peterson, M. (2006). Learner Interaction Management
in an Avatar and Chat-based Virtual World.
Com-
puter Assisted Language Learning
,
19
(1), 79-103.
doi:10.1080/09588220600804087
Pence, H. E. (2007). The Homeless Professor in Second
Life.
Journal of Educational Technology Systems
,
36
(2),
171-177. doi:10.2190/ET.36.2.e
Peterson, L. R., & Peterson, M. J. (1959). Short-term
retention of individual verbal items.
Journal of Experi-
mental Psychology
,
58
, 193-198. doi:10.1037/h0049234
Penfold, P. (2008).
SL Hotel and tourism student feed-
back.
Retrieved 22 March 2009, from http://www.scribd.
com/doc/4612817/SL-Hotel-and-Tourism-Student-
Feedback?autodown=pdf
Pettifer, S., & Marsh, J. (2001).
A collaborative access
model for shared virtual environments
(pp.257-272).
Paper presented at IEEE WETICE 01, Cambridge, USA,
257-272.
Pennycook, A. (1985). Actions speak louder than words:
Paralanguage, Communication, and Education.
TESOL
Quarterly
,
19
(2), 259-282. doi:10.2307/3586829
Petzold, F., Bimber, O., & Tonn, O. (2007). CAVE without
CAVE: on-site visualization and Design Support in and
within existing building.
eCAADe 07, 25
th
Conference of
Education and Research in Computer Aided Architectural
Design in Europe,(pp.
161-168). Frankfurt, Germany.
Penttila, H. (2005). The state-of-the-art of Finnish building
product modeling methodology. In Martens B. & Brown
A. (Eds.),
Computer Aided Architectural Design Futures
2005,(pp.
225-239). Wien,Austria: Springer Verlag.
Pew Internet and American Life Project. (2008).
Teens,
Video Games, and Civics.
New York, NY: Potter, R. H.,
& Potter, L. A. (2001). The Internet, Cyberporn, and
Sexual Exploitation of Children: Media Moral Panics
and Urban Myths for Middle-class Parents?
Sexuality &
Culture
,
5
(3), 31-48.
Penuel, W. R., Fishman, B. J., Yamaguchi, R., & Gallagher,
L. P. (2007). What makes professional development ef-
fective? Strategies that foster curriculum implementation.
American Educational Research Journal
,
44
(4), 921-958.
doi:10.3102/0002831207308221
Perchar, E. (2008).
Research Virtual Worlds and Educa-
tion Report
. Georgia Tech Research Institute, Office of
Policy Analysis and Research.
Piaget, J. (1972).
Psychology and epistemology: Towards
a theory of knowledge
. Harmondsworth, UK: Penguin.
Pill, A. (2005). Models of professional development in
the education and practice of new teachers in higher edu-
cation.
Teaching in Higher Education
,
10
(2), 175-188.
doi:10.1080/1356251042000337936
Pereira, A. M., Martins, P., Morgado, L., & Fonseca, B.
(2009). A Virtual Environment Study in Entrepreneurship
Education of Young Children.
Journal of Virtual Worlds
Research, 2
(1), https://journals.tdl.org/jvwr/article/
view/406/459, (visited October, 2009).
Pittas, P. A. (2000). A model program from the perspective
of faculty development.
Innovative Higher Education
,
25
(2), 97-110. doi:10.1023/A:1007572722287
Perez, J.F., Barea, R., Boquete, L., Hidalgo, M.A., & Da-
pena, M. (2008). Cataract surgery simulator for medical
education & finite element/3D human eye model.
CISTI
08, 3ª Conferencia Ibérica de Sistemas y Tecnologias de
Información,
(pp. 90-98) Ourense, Spain.
Plato. (2005).
About us
. Retrieved August 26, 2005 from
http://www.plato.com/aboutus/index.html.
Search WWH ::
Custom Search