Graphics Programs Reference
In-Depth Information
Martins, O., & Sampaio, A. Z. (2009). Virtual visual
simulation of the incremental laughing method of bridges
construction,
17º Portuguese Meeting of Computer Graph-
ics
, University of the Interior Beira, Covilhã (Portugal),
29-30 October 2009 (accepted to be presented at the
conference).
McGregor, D. (2007).
Developing thinking developing
learning
. Maidenhead Berkshire, UK: Open University
Press.
McLaughlan, R. G., & Kirkpatrick, D. (2004). Online
roleplay: Design for active learning.
European Journal
of Engineering Education
,
29
(4), 477-490. doi:10.1080
/03043790410001716293
Maslow, A. (1954).
Motivation and personality
. New
York: Harper.
McLoughlin, C. (1999). Implications of the research
literature on learning styles for the design of instructional
material.
Australian Journal of Educational Technology,
15
(3), 222-241. Retrieved from http://www.ascilite.org.
au/ajet/ajet15/mcloughlin.html on December 15, 2007.
Mason, H. (2007). Experiential education in Second Life.
In D. Livingstone & J. Kemp (Eds.),
Proceedings of the
Second Life Education Workshop Community Conven-
tion
, 14-18. Chicago Hilton: The University of Paisley.
Mason, H. (2007).
Experiential Education in Second Life
.
In Proceedings of the Second Life Education Workshop
2007, Part of the Second Life Community Convention,
Chicago Hilton, 24th-26th August.
McLoughlin, C., & Luca, J. (2000). Cognitive engagement
and higher order thinking through computer conferencing:
We know why but do we know how? In A. Hermann &
M.M. Kulski (eds),
Flexible Futures in Tertiary Teach-
ing, proceedings of the 9th Annual Teaching Learning
Forum
, 2-4 February, Curtin University of Technology.
Retrieved 1 December 2009 from http://lsn.curtin.edu.
au/tlf/tlf2000/mcloughlin.html.
Masso, J. P. M., & Lopez, P. G. (2003). Model-based
design and new user interfaces: current practices and
opportunities,
Proceedings of the First International
Workshop on the Design Specification and Verification
of Interactive Systems
(pp. 245-257).
McLuhan, E., & Zingrone, F. (Eds.). (1995).
Essential
McLuhan
. New York: Basic Books.
Maturana, H., & Varela, F. (1987).
The tree of knowledge
.
Boston, MA: Shambhala Publications.
McLuhan, M. (1964).
Understanding Media: The Exten-
sions of Man
. New York: McGraw Hill.
Mayhew, L. B. (1965). The new colleges. In Baskin, S.
(Ed.),
Higher education: Some newer developments
. New
York: McGraw-Hill Book Company.
McLuhan, M., & Powers, B. R. (1989).
The Global Vil-
lage, Transformations in World Life and Media in the
21st Century
(p. 3). New York: Oxford University Press.
McAlpine, L., Weston, C., Beauchamp, J., Wiseman,
C., & Beauchamp, C. (1999). Building a metacognitive
model of reflection.
Higher Education
,
37
, 105-131.
doi:10.1023/A:1003548425626
Means, B., Toyama, Y., Murphy, R., Bakia, M., & Jones,
K. (2009).
Evaluation of Evidence-Based Practices in
Online Learning: A Meta-Analysis and Review of Online
Learning Studies
. U.S. Department of Education, Office
of Planning, Evaluation, and Policy Development, Policy
and Program Studies Service.
McArdle, G., Monahan, T., Bertolotto, M., & Mangina,
E. (2004).
A Web-Based Multimedia Virtual Environment
for E-learning
. Proceedings of Eurographics.
Meggs, P. B., & Purvis, A. W. (2006).
Megg's history of
graphic design
. Hoboken, NJ: John Wiley $ Sons.
McCullagh, D., & Broache, A. (March 9, 2006). Clinton,
Lieberman propose CDC investigate games.
GameSpot.
Retrieved June 15, 2009 from http://www.gamespot.com/
news/6145659.html
Search WWH ::
Custom Search