Graphics Programs Reference
In-Depth Information
Heinrichs, W. L., Youngblood, P., Harter, M., & Dev, P.
(2008). Simulation for team training and assessment:
Case studies of online training with virtual worlds.
World Journal of Surgery , 32 (2), 161-170. doi:10.1007/
s00268-007-9354-2
Hmelo-Silver, C., Duncan, R. G., & Chinn, C. A. (2007).
Scaffolding and Achievement in problem-based and
inquiry learning: A response to Kirschner, Sweller, and
Clark. Educational Psychologist , 42 (2), 99-107.
Holmberg, K., & Huvila, I. (2008). Learning together
apart: Distance education in virtual world . Retrieved May
26, 2009, from http://firstmonday.org/htbin/cgiwrap/bin/
ojs/index.php/fm/article/viewArticle/2178/2033
Hendricks, C. (2001). Teaching causal reasoning through
cognitive apprenticeship: What are results from situated
learning? The Journal of Educational Research , 94 (5),
302-311. doi:10.1080/00220670109598766
Holodeck (2009). In Second Life Wiki . Retrieved May
20, 2009 from http://wiki.secondlife.com/wiki/Holodeck
Herold, D. K. (2009). Virtual Education: Teaching Media
Studies in Second Life. Journal of Virtual Worlds Research,
2 (1), https://journals.tdl.org/jvwr/article/view/380/454
(visited October, 2009).
Hooper, S., & Hannafin, M. J. (1991). The effects of group
composition on achievement, interaction, and learning
efficiency during computer-based cooperative instruction.
Educational Technology Research and Development ,
39 (3), 27-40. doi:10.1007/BF02296436
Herwig, A., & Paar, P. (2002). Game Engines: Tools
for Landscape Visualization and Planning? Trends in
GIS and Virtualization in Environmental Planning and
Design , 161-172.
How the new generation of well-wired multitaskers is
changing campus culture.(2007). Chronicle of Higher
Education, 53 (18), B10-B15.
Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004).
Design Science in Information Systems Research. Man-
agement Information Systems Quarterly , 28 (1), 75-105.
Hudson, T., Detmer, E., & Brown, J. D. (1995). Devel-
oping prototypic measures of cross-cultural pragmatics
(Technical Report #7). Honolulu, HI: Second Language
Teaching and Curriculum Center . Honolulu, HI: Univer-
sity of Hawaii at Manoa.
Hickey, D. (1999). Advancing educational theory by en-
hancing practice in a technology-supported genetics learn-
ing environment. Journal of Education , 181 (2), 25-55.
Higgins, G., & Champion, H. (2000). The military simula-
tion experience: charting the vision for simulation training
in combat trauma . Report prepared for U.S. Army Medical
Research and Materiel Command. Fort Detrick, MD, June
2000. Award Number: DAMD17-99-2-9028.
Hundsberger, S. (2009). Foreign language learning in
Second Life and the implications for the resource provi-
sion in academic libraries . Retrieved November 1, 2009,
from http://arcadiaproject.lib.cam.ac.uk
Hung, D., & Chen, C. (2003). A proposed framework for
the design of a CMC learning environment: Facilitating
the emergence of authenticity. Educational Media Inter-
national , 40 , 7-13. doi:10.1080/0952398032000092080
Higgs, J., & Titchen, A. (2000). Knowledge and reason-
ing. In Higgs, J., & Jones, M. (Eds.), Clinical reasoning
in the health professions (pp. 23-32). Oxford, UK:
Butterworth-Heinemann.
Institute for Higher Education Policy. (2000). Quality on
the line: Benchmarks for success in internet-based distance
education. Retrieved August 22, 2005 from http://www.
ihep.com/Pubs/PDF/Quality.pdf.
High school chemistry educational and virtual reality
(1996). Retrieved from http://www.hitl.washington edu/
projects/learning_center/
Hill, C. F. (2008). A portfolio model for music
educators. Music Educators Journal , 95 , 61-72.
doi:10.1177/0027432108318481
Internet Safety Technical Taskforce. (2008). Enhancing
Child Safety and Online Technologies . Retrieved from
http://cyber.law.harvard.edu/pubrelease/isttf/
Search WWH ::




Custom Search