Graphics Programs Reference
In-Depth Information
ported into it. Through programming it is also
possible to keep the terrain and buildings as
separate files and use the game development
environment to add the buildings as needed.
Figure 12 depicts four views of a cube that is
25 units wide, 25 units long, and 10 units tall. The
views are top, front, left, and perspective. We will
use the cube as the starting point for modeling a
one-story house.
To make the cube look more like a house, it
needs a roof. Creating a roof requires cutting an
edge through the middle of the top face (see Fig-
ure 13).
Figure 13. The start of a roof, an edge cut in the middle of the top cube face
Figure 14. Creating a roof by moving the cut edge up by 5 units
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