Graphics Programs Reference
In-Depth Information
white lines and the sidewalks are visible as thick
gray lines.
Figure 11 depicts the asphat jungle when
viewed in the game development environment.
With the addition of the asphalt jungle, the vir-
tual world is starting to look more realistic.
However, it is missing buildings.
Step 4. Creating Buildings. The final step in
creating the exterior of a basic virtual world is to
add buildings. Creating most buildings is a process
of taking a primitive cube , cutting edges, moving
elements, and extruding faces. We will go through
the creation of a basic house using just these
techniques. Note that buildings are typically mod-
eled separately from the terrain and then im-
Figure 11. The asphalt jungle viewed in the game development environment. Note the raised sidewalks
Figure 12. A primitive cube as the starting point for a house
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