Graphics Programs Reference
In-Depth Information
Bradley, J. (2009). Can Second Life help teach
doctors to treat patients? CNN.com Retrieved
May 15, 2009 from http://www.cnn.com/2009/
TECH/03/30/doctors.second.life/index.html
Myatt, L. (2008). Connecting the Dots: The Un-
explored Promise of Visual Literacy in American
Classrooms. Phi Delta Kappan, 90 (3). 186-189.
Retrieved July 5, 2007 from http://www.forum-
foreducation.org/node/370
Dede, C., Nelson, B., Ketelhut, D. J., Clarke, J.,
& Bowman, C. (2009). Design-based Research
Strategies for Studying Situated Learning in a
Multi-user Virtual Environment . Retrieved April
26, 2009 from http://muve.gse.harvard.edu/river-
cityproject/documents/dedeICLS04.pdf
Newton, R., & Doonga, N. (2007). Corporate
e-learning: Justification for implementation and
evaluation of benefits. A study examining the
views of training managers and training providers.
Education for Information , 25 , 111-129.
Economic Statistics. (2009). In Second Life .
Retrieved June 24, 2009 from http://secondlife.
com/statistics/economy-data.php
Ondrejka, C. Education Unleashed: Participatory
Culture, Education, and innovation in Second Life.
The Ecology of Games: Connecting Youth, Games
and Learning . Edited by Katie Salen. The John
D. and Catherine T. MacArthur Foundation Series
on Digital Media and Learning. Cambridge, MA:
The MIT Press, 2008. 229-252.
eLearning Guild. (2008). Guild Research 360°
Report on Immersive Learning Simulations . Re-
trieved, June 26, 2009 from http://www.elearning-
guild.com/showfile.cfm?id=2780
Private Region Pricing. (2009, April 27). In Sec-
ond Life . Retrieved April 27, 2009 from http://
secondlife.com/land/privatepricing.php
Hayes, E. R. (2006) Situated Learning in Virtual
Worlds: The Learning Ecology of Second Life.
Proceedings from 2006 Adult Education Research
Conference . Retrieved April 25, 2009 from http://
www.adulterc.org/Proceedings/2006/Proceed-
ings/Hayes.pdf
Semuels, A. (2008, May 10). Corporate America's
Second Life. Los Angeles Times . Retrieved June
10, 2009 from http://articles.latimes.com/2008/
may/10/business/fi-secondlife10
Holodeck (2009). In Second Life Wiki . Retrieved
May 20, 2009 from http://wiki.secondlife.com/
wiki/Holodeck
Stoerger, S. (2008). Virtual Worlds, Virtual Lit-
eracy: An Educational Exploration. Knowledge
Quest , 36 (3), 50-56.
Jennings, N., & Collins, C. (2007). Virtual or
Virtually U: Education Institutions in Second Life.
International journal of Social Sciences, 2 (3),
180-186. Retrieved April 26, 2009 from http://
www.waset.org/ijss/v2/v2-3-2-28.pdf
System Requirements. (2009, June 3). In Second
Life . Retrieved June 3, 2008 from http://secondlife.
com/support/sysreqs.php
Taylor, K., & Chyung, S. Y. (2008). Would you
Adopt Second Life as a Training and Development
Tool? Performance Improvement , 47 (8), 17-25.
doi:10.1002/pfi.20019
Johnson, L. (2008). NMC Virtual Worlds An-
nounces Plans for 2008 . Retrieved March 15, 2009
from http://virtualworlds.nmc.org/2008/01/16/
nmc-virtual-worlds-announces-plans-for-2008/
ThinkBalm, Inc. (2009, May 26). ThinkBalm
Immersive Internet Business Value Study, Q2
2009 . Retrieved June 26, 2009 from http://
thinkbalm.files.wordpress.com/2009/05/think-
balm-immersive-internet-business-value-study-
final-5-26-092.pdf
Kemp, J. W., & Haycock, K. (2008). Immersive
Learning Environments in Parallel Universes:
Learning through Second Life. School Libraries
Worldwide , 14 (2), 89-97.
Search WWH ::




Custom Search