Graphics Programs Reference
In-Depth Information
Atkinson, T. (2008). Inside Linden Lab: Second
Life™ for Educators.
TechTrends: Linking Re-
search and Practice to Improve Learning
,
52
(3),
16-18.
Herold, D. K. (2009). Virtual Education: Teaching
Media Studies in Second Life.
Journal of Virtual
Worlds Research, 2
(1), https://journals.tdl.org/
jvwr/article/view/380/454 (visited October, 2009).
Berge, Zane, L. (2008). Multi-User Virtual Envi-
ronments for Education and Training? A Critical
Review of “Second Life”.
Educational Technol-
ogy Magazine: The Magazine for Managers of
Change in Education
,
48
(3), 27-31.
Herwig, A., & Paar, P. (2002). Game Engines:
Tools for Landscape Visualization and Planning?
Trends in GIS and Virtualization in Environmental
Planning and Design
, 161-172.
Jarmon, L., Traphagan, T., & Mayrath, M. (2008).
Understanding Project-Based Learning in Second
Life with a Pedagogy, Training, and Assessment
Trio.
Educational Media International
,
45
(3),
157-176. doi:10.1080/09523980802283889
Bourke, P. (2008). Evaluating Second Life as a
Tool for Collaborative Visualization.
Proceed-
ings Computer Graphics and Allied Technology
,
Singapore, April 28-30 http://local.wasp.uwa.
edu.au/~pbourke/papers/wasp08b/wasp08b.pdf.
Lee, P. D. (2009). Using Second Life to Teach
Operations Management.
Journal of Virtual
Worlds Research, 2
(1), https://journals.tdl.org/
jvwr/article/view/431/464 (visited October, 2009).
DeMers, M. N. (2008). Inside the Metaverse: A
Second Life for GIS Education.
GIS Educator
,
Winter, pg. 3. (http://www.esri.com/library/news-
letters/giseducator/gised-winter08.pdf)
Lester, J. (2006). Pathfinder Linden's Guide to
Getting Started in Second Life.
Proceedings of the
Second Life Education Workshop at the Second
Life Community Convention
, San Francisco, Aug.
26, Daniel Livingstone and Jeremy Kemp (eds.).
DeMers, M. N. (2008b). Using Virtual Worlds
to Get Students to Think in Full Sentences.
Rez
Ed
, October 14. http://www.rezed.org/forum/
topics/2047896:Topic:17524. (visited June, 2009).
DeMers, M. N. (2010). (in press). Second Life as
a Surrogate for Experiential Learning.
Interna-
tional Journal of Virtual and Personal Learning
Environments
.
Lim, K. (2009). The Six Learnings of Second
Life: A Framework for Designing Curricular In-
terventions In-world.
Journal of Virtual Worlds
Research
,
2
(1), 3-11.
Dos Santos, R. P. (2009). Second Life Phys-
ics: Virtual, Real or Surreal?
Journal of Virtual
Worlds Research, 2
(1), https://journals.tdl.org/
jvwr/article/view/383/455 (visited October 2009).
Livingstone, D., & Kemp, J. (Eds.). (2006).
Proceedings of the Second Life Education
Workshop at the Second Life Community
Convention
, San Francisco. http://www.eric.
ed.gov:80/ERICDocs/data/ericdocs2sql/content_
storage_01/0000019b/80/1b/ef/03.pdf (visited
October, 2009).
Esteves, M., Fonseca, B., Morgado, L., & Mar-
tins, P. (2009). Using Second Life for Problem
Based Learning in Computer Science Program-
ming.
Journal of Virtual Worlds Research, 2
(1),
https://journals.tdl.org/jvwr/article/view/419/462
(visited October, 2009)
Livingstone, D., & Kemp, J. (2008). Integrating
Web-Based and 3D Learning Environments:
Second Life Meets Moodle.
UPGRADE
.
The
European Journal for the Informatics Profes-
sional
,
9
(3), 8-14.
Hargis, J. (2008). A Second Life for Distance
Learning.
Turkish Journal of Online Distance
Education
,
9
(2), 1. http://tojde.anadolu.edu.tr/.
Search WWH ::
Custom Search