Graphics Programs Reference
In-Depth Information
Figure 4. Applying a texture (picture) to a prim
There are many classes inside Second Life
where you could send your students to pick up
the in-world skills. Additionally there are literally
thousands of YouTube Videos that teach practically
anything one might need to know. Still, the student
is not in Second Life to learn Second Life skills,
but rather to learn the content of your course. As
Lester suggests, it is important that the learning
goals be evident, that they be relevant and that
they be measurable.
My experience with the learning tools is that
the successful implementation of the building tools
which I employ seems to relate to the following:
1. Visual and, in particular, tactile learners are
quickest to pick up these skills so I have to
provide additional tutor time for those who
do not fit these categories
2. Gamers and multi-taskers are also more adept
at learning these skills. This mandates, as
does the type of learner in point number 1,
that the learning style and computer gam-
ing comfort level of the student be assessed
either formally or informally.
3. Learning small numbers of skills and practic-
ing them with small, workable projects, dur-
ing small time spans seems less frustrating
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