Graphics Programs Reference
In-Depth Information
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keY TeRmS AND DeFINITIONS
National Research Council. (2001). Knowing
what students know: The science and design of
educational assessment. J. W., Pellegrino, N (Chu-
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Augmented Reality: A technology based on
graphics and computer vision algorithms which
combines real-world and computer-generated
data, in such a way that the generated 3D virtual
objects are overlaid in real time into footage of
the real surrounding environment. Therefore,
Augmented Reality is a technique that combines
computer-generated visual information with a
user's perception of the real world.
Computer Vision: A branch of artificial in-
telligence and image processing concerned with
computer processing of images from the real
world. This technology uses algorithms to extract,
characterize, and interpret information in visual
images of a three-dimensional world.
VRML: Virtual Reality Modeling Language.
A computer-graphics programming language used
to represent interactive vector graphics and render
3D virtual worlds.
Schroeder, R. (1995). Learning from Virtual Re-
ality Applications in Education. Virtual Reality:
Research . Development and Application , 1 (1),
33-39.
Shackelford, J. F. (2000). Introduction to Materi-
als Science for Engineers (5th ed.). Upper Saddle
River, NJ: Prentice Hall, Inc.
Sherman, W. R., & Craig, A. (2003). Understand-
ing Virtual Reality: Interface, Application, and
Design . New York: Kaufmann.
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