Graphics Programs Reference
In-Depth Information
keY TeRmS& DeFINITIONS
Michels, P. (2008). Universities Use Second Life
to Teach Complex Concepts. Retrieved Jun 11,
200. http://www.govtech.com/gt/252550.
SL in Education: Second Life (SL) is an online
3-D virtual world. SL is usually used as a profes-
sional tool, a platform for role-playing, a virtual
environment to mimic real life, a communication
tool and synchronous online system.
SL as a Social Phenomenon: SL should be
interpreted as a multi-facets virtual reality and it is
a social and cultural phenomenon. The social and
cultural contexts can be fully utilized in education.
SL as a Professional Tool: SL can be taught as
a tool for students' future profession. This specially
applies for students who study certain majors, such
as computer science and media design.
SL as Platform for Role-Playing: SL is often
used as platform for role-playing. Students can
simulate experiences, while interacting with others
doing the same to enhance their learning.
SL as a Virtual Environment: Residents of
Second Life can build virtual environments that
either mimic real life or learning spaces that could
never exist in real life for students' learning to
break the constraints of time and space.
SL as a Communication Tool: SL can be
used as a communication tool for teachers to hold
office hours and students' meet and communicate
for group projects.
SL as a Synchronous Online System: Stu-
dents always join the SL virtual learning environ-
ment at the same and usually the same site, as SL
is a synchronous online system.
Molenda, M. (1991). A philosophical critique
on the claims of “constructivism.”. Educational
Technology , 31 (9), 44-48.
Reeves, T. C., & Harmon, W. (1994). Systematic
Evaluation Procedures for Interactive Multimedia
for Education and Training. In Reisman, S. (Ed.),
Multimedia Computing: Preparing for the 21 st
Century . Hershey, PA: Idea Group.
Rogers, E. M. (2003). Diffusion of innovations
(5th ed.). New York: Free Press.
Schumann, J. H. (1978). The Pidgination Process:
A Model for Second Language Acquisition. Row-
ley, MA: Newbury House. Second Life Education.
Retrieved from http://secondlife.com/education
Science Daily. (2007). Distance Learning Moves
Into 'Second Life' Virtual Classroom . Retrieved
June 26, 2009, http://www.sciencedaily.com/
releases/2007/02/070207193301.htm
Sfard, A. (1998). One-two metaphors for leaning
and the dangers of choosing just one. Educational
Researcher , 27 (2), 4-13.
Stauble, A. (1978). The Process of Decreoliza-
tion: a Model for Second Language Devel-
opment. Language Learning , 28 (1), 29-54.
doi:10.1111/j.1467-1770.1978.tb00303.x
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