Graphics Programs Reference
In-Depth Information
Wilcox, L., Allison, R., Elfassy, S., & Grelik, C.
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Sykes, J. (2009). Learner Requests in Spanish:
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ADDITIONAL ReADINg
Thorne, S.L., Black, R.W., & Sykes, J. (accepted,
forthcoming in 2009). Second Language Use,
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Aldrich, C. (2005).
Learning by doing
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Boellstorff, T. (2008).
Coming of age in second
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man
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Zheng, D., Young, M., & Wagner, M. (forth-
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language learning in game-based virtual worlds.
Modern Language Journal
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Brown, S., & Adler, R. P. (2008). Minds on fire.
Open education, the long trail, and learning 2.0.
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tiont/45823
keY TeRmS AND DeFINITIONS
Design-Based Research Collective. (2003).
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Avatar:
the virtual representation of a human
player.
Massively Multiplayer Online Game
(MMOG):
commercially created, multiplayer
immersive spaces that are often characterized by
goal-oriented activity, collaboration, and leveling
(i.e., advancing) one's in-game character.
Gee, J. P. (2003).
What video games have to
teach us about learning and literacy
. New York:
Palgrave Macmillan.
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