Graphics Programs Reference
In-Depth Information
Nardi, B., Ly, S., & Harris, J. (2007). Learning
conversations in World of Warcraft.
The proceed-
ings of the 2007 Hawaii International Conference
on Systems Science
(pp. 1-10). New York: IEEE
Press.
Rose, K. (2005). On the effects of instruction in
second language pragmatics.
System
,
33
, 385-399.
doi:10.1016/j.system.2005.06.003
Sadler, R., & Nurmukhamedov, U. (2008). Second
Life and task-based learning. Presentation at
Com-
puter Assisted Language Instruction Consortium
(CALICO) Annual Conference
, March 2008, San
Francisco, CA.
Noƫlle Lamy, M., & Goodfellow, R. (1999).
Reflective conversation in the virtual language
classroom.
Language Learning & Technology
,
2
, 43-61.
Salaberry, R., & Cohen, A. D. (2006). Testing
Spanish. In Salaberry, R., & Lafford, B. (Eds.),
The art of teaching Spanish: Second language
acquisition from research to praxis
. Washington,
D.C.: Georgetown University Press.
Payne, J. S., & Ross, B. (2005). Working memory,
synchronous CMC, and L2 oral proficiency de-
velopment.
Language Learning & Technology
,
9
, 35-54.
Payne, S., & Whitney, P. J. (2002). Developing
L2 oral proficiency through synchronous CMC:
Output, working memory, and interlanguage de-
velopment.
CALICO Journal
,
20
, 7-32.
Salen, K., & Zimmerman, E. (2005). Game Design
and Meaningful Play. In Raessens, J., & Goldstein,
J. (Eds.),
Handbook of computer game studies
(pp.
59-80). Cambridge, MA: MIT Press.
Peterson, M. (2006, February). Learner interaction
management in an avatar and chat-based virtual
world.
Computer Assisted Language Learning
,
19
(1), 79-103. doi:10.1080/09588220600804087
Sawyer, B., & Smith, P. (2008). Serious games
taxonomy.
Serious Games Initiative.
Retrieved
March 15, 2008 from http://www.dmill.com/
presentations/serious-games-taxonomy-2008.pdf
Prensky, M. (2001).
Digital game-based learning
.
St. Paul, MN: Paragon House.
Smith, B. (2003a). Computer-mediated negoti-
ated interaction: An expanded model.
Modern
Language Journal
,
87
, 38-57. doi:10.1111/1540-
4781.00177
Prensky, M. (2005). Computer games and learning:
Digital game-based learning. In Raessens, J., &
Goldstein, J. (Eds.),
Handbook of computer game
studies
(pp. 97-122). Cambridge, MA: MIT Press.
Smith, B. (2003b). The use of communication
strategies in computer-mediated communica-
tion.
System
,
31
, 29-53. doi:10.1016/S0346-
251X(02)00072-6
Purushotma, R., Thorne, S. L., & Wheatley, J.
(2008). Language Learning and Video Games.
Paper produced for the
Open Language & Learn-
ing Games Project, Massachusetts Institute of
Technology
, funded by the William and Flora
Hewlett Foundation.
Smith, B. (2004). Computer-mediated negoti-
ated interaction and lexical acquisition.
Studies
in Second Language Acquisition
,
26
, 365-398.
doi:10.1017/S027226310426301X
Roever, C. (2004). Difficulty and practicality
in tests of interlanguage pragmatics. In Boxer,
D., & Cohen, A. D. (Eds.),
Studying speaking to
inform second language learning
(pp. 283-301).
Clevedon, England: Multilingual Matters.
Sotillo, S. (2000). Discourse functions and syntac-
tic complexity in synchronous and asynchronous
communication.
Language Learning & Technol-
ogy
,
4
, 82-119.
Search WWH ::
Custom Search