Graphics Programs Reference
In-Depth Information
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ADDITIONAL ReADINg
Backer, J. (2001) Using a Modular Approach to
schMOOze with ESL/EFL Students. The Internet
TESL Journal, VII , (5), May 2001
Gee, J. (2003). What Video Games Have to Teach
Us about Learning and Literacy . New York: Pal-
grave Macmillan.
BECTA. (2006). Computer Games in Educa-
tion project: Report. British Educational Com-
munications and Technology Agency. Available
on-line: http://partners.becta.org.uk/index.
php?section=rh&rid=13595
Gerhard, M., Moore, D., & Hobbs, D. (2004).
Embodiment and copresence in collaborative
interfaces. International Journal of Human-
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ijhcs.2003.12.014
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