Graphics Programs Reference
In-Depth Information
Chapter 15
Task Design for Language
Learning in an Embodied
Environment
Paul Sweeney
Independent Consultant in E-Learning, UK
Cristina Palomeque
University of Barcelona, Spain
Dafne González
Universidad Simón Bolívar, Venezuela
Chris Speck
Languagelab.com, UK
Douglas W. Canfield
University of Tennessee, USA
Suzanne Guerrero
Richmond Publishing, Mexico
Pete MacKichan
Freelance Consultant in E-Learning, Greece
ABSTRACT
3D voice-enabled MUVEs are increasingly being used in education and in the area of language learn-
ing, and teaching is no exception. In this chapter, the authors will examine the affordances that MUVEs
offer in this field, starting with a brief overview of the various theoretical frameworks underpinning suc-
cessful teaching and learning of languages in general and how they apply to MUVEs. The authors then
highlight a range of issues arising from a team's extensive practical experience in material design in the
embodied environment of Second Life. These considerations include many possible avenues for follow
up by researchers. Finally, they provide some examples of task design to bring these issues into focus.
DOI: 10.4018/978-1-61692-822-3.ch015
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