Graphics Programs Reference
In-Depth Information
Clark, S., & Maher, M. L. (2003). The effects of
a sense of place on the learning experience in a
3D virtual world. In Communities of Practice.
Research Proceedings of the 10th Association
for Learning Technologies Conference (ALT-
C2003) (pp. 82-101). Sheffield, UK: University
of Sheffield.
Hansen, S. (2008). Virtual worlds: Synopsis of
user interfaces and accessibility initiatives. Pa-
per presented at the AusWeb08: The Fourteenth
Australasian World Wide Web Conference, Bal-
lina, NSW.
Hayes, E. R. (2006). Situated learning in virtual
worlds: The learning ecology of Second Life.
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Coates, J., Suzor, N., & Fitzgerald, A. (2007).
Legal aspects of Web 2.0 activities: Management
of legal risk associated with use of YouTube,
MySpace and Second Life . Brisbane, Australia:
ARC Centre for Excellence for Creative Industries
Innovation, QUT.
Kemp, J. (2006). Putting a Second Life “Meta-
verse” skin on Learning Management Systems .
San Francisco: The University of Paisley.
Cooper, T. (2007). Nutrition Game. In D. Living-
stone & J. Kemp (Eds.), Proceedings of the Second
Life Education Workshop Community Convention ,
47-50. Chicago Hilton: The University of Paisley.
Kennedy, G., Dalgarno, B., Gray, K., Judd, T.,
Waycott, J., Bennett, S., et al. (2007). The net
generation are not big users of Web 2.0 technolo-
gies: Preliminary findings. Providing choices for
learners and learning. Proceedings ASCILITE,
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De Freitas, S., & Neumann, T. (2009). The use of
'exploratory learning' for supporting immersive
learning in virtual environments. Computers
& Education , 52 (2), 343-352. doi:10.1016/j.
compedu.2008.09.010
Kift, S. (2008, 30 June - 2 July). The next, great
first year challenge: Sustaining, coordinating and
embedding coherent institution-wide approaches
to enact the FYE as “everybody's business”. Paper
presented at the 11th Pacific Rim First Year in
Higher Education Conference, Hobart, Tasmania.
De Zwart, M. (2007). Second Life spawns new
world of law. Monash Magazine: Opinion, 19 .
Dickey, M. D. (2005). Brave new (interactive)
worlds: A review of the design affordances
and constraints of two 3D virtual worlds as
interactive learning environments. Interactive
Learning Environments , 13 (1-2), 121-137.
doi:10.1080/10494820500173714
Krause, K.-L., Hartley, R., James, R., & McInnis,
C. (2005). The first year experience in Australian
Universities: Findings from a decade of national
studies. Retrieved 22 March 2009, from http://
www.cshe.unimelb.edu.au/pdfs/FYEReport-
05KLK.pdf
Fruchterman, J. (2007). Beneblog: technology
meets society: Brighton Beach brainstorm . Re-
trieved February 15, 2008, from http://benetech.
blogspot.com/2007/11/brighton-beach-brain-
storm.html
Lee, C. Y., & Warren, M. (2007). Security issues
within virtual worlds such as Second Life. In C.
Valli & A. Woodward (Eds.), Proceedings of the
5th Australian Information Security Management,
142-151. Perth: Edith Cowan Univeristy.
Grimes, S. M. (2006). Online multiplayer
games: a virtual space for intellectual property
debates? New Media & Society , 8 (6), 969-990.
doi:10.1177/1461444806069651
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