Graphics Programs Reference
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of highly visual stage work. On completion of
this course, students should be able to:
Geography of a virtual world such as
Second Life
Make judgements about the use of
scenographic projection and parallel
technologies;
The course is practice based with each ses-
sion set aside for students to develop work for
assessment. Assessment is divided between three
group-devised pieces that the students create over
the duration of the course. In turn this practical
work is complemented by an essay where students
draw on the weekly readings set aside. The course
primarily focuses on the integration of media with
live action and this is reflected in the readings 5 ,
practical and written work. In the second semester
2008 offering of the course three practical as-
sessments were divided up between three tasks
involving the creation of the following pieces:
The Second Life exercise (assessment 1b)
required students to demonstrate their developing
understanding and use of the body and the voice,
body language, theatrical space and physical
performance, and the performer's relationship
with an audience in a dual setting of live and
virtual performance. The criteria for assessment
were similar for all three practical projects and
reflected the focus on exploring the play between
live and digital or virtual presence.
Develop projects employing visual theatre
elements;
Understand and engage with audience re-
ception of multiple visual communications
The drama program at UniSA focuses on
performance making and the Electronic Arts:
Visual Theatre course encourage students to
think of themselves as creators or devisors in a
variety of roles including performer, technician,
stage manager, technical operator and director.
The course also gives strong prominence to
experiential learning and provides students with
the opportunity to engage in a process of trial and
error as they negotiate the generation of ideas
and the challenges of implementing these ideas
in the theatre. Students completing the course are
required to demonstrate their understanding and
mastery of visual theatre concepts based on the
following criteria:
Learning Activities
Integration of the live performer with the
projected image
Live body extension, posture and balance
Over a four-week period twenty-one students (13
male and 8 female) enrolled in the second semester
2008 offering of the Electronic Arts: Visual Theatre
course undertook the Staging of Second Life in a
conventional proscenium arch theatre. Following
a session in a computer laboratory exploring the
Live and virtual bodies, voices and
characters
Rhythm of live and projected action
Relating to the audience
Table 1. Assessment structure of the Electronic Arts: Visual Theatre course
Form of assessment
Length
Weighting
Due date
Assessment 1a: Mediatised Performance
One minute
15%
Week 3
Assessment 1b: Staging Virtual Worlds
Three minutes
25%
Week 7
Assessment 2: Essay
1200 words
35%
Week 10
Assessment 3: Composition
Five minutes
25%
Week 12
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