Graphics Programs Reference
In-Depth Information
ADDITIONAL ReADINg
Rosedale, P. (2009b). 'Second Life:' What Do We
Learn If We Digitize EVERYTHING? Retrieved
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Baym, N., et al. (2009). Journal of Virtual
Worlds . Retrieved on May 30 from http://www.
jvwresearch.org/
Bronack, S., Riedl, R. & Tashner, J. (2006). Learn-
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work for Distance Education in a 3-Dimensional
Virtual World, 14 (3), 219-232.
Rymaszewski, M., Au, W.J., Wallace, M., Winters,
C., Ondrejka, C., Batstone-Cunningham, B., &
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mance in SL . Retrieved May 24, 2009, from http://
www.musofyr.com/Phorkyad/SLPerformance/
TheatreinSL.html
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Schrum, S. (2008a). SL Scavenger Hunt . Retrieved
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trieved May 24, 2009, from http://musofyr.com/
bacchae.html.
Schrum, S. (2008c). Theatre Technology Stu-
dents Building in SL . Retrieved May 25, 2009,
from http://musofyr.com/Phorkyad/SLBuilding-
Class2-7/TTSLBuilding.html
Kemp, J. (2008). Second Life Education Wiki. Re-
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nity blog . Retrieved June 4, 2009, from http://
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Lamb, G. (2006). Real Learning in a Virtual World.
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Schrum, S. (2009b). Theatre in Second Life Holds
the VR Mirror Up to Nature . In Braman, J. (Eds.),
Handbook of Research on Computational Arts
and Creative Informatics (pp. 376-395). Hershey,
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Villano, M. (2008). 13 Tips for Virtual World
Teaching. Campus Technology (January), 41-46.
News, B. B. C. (2008). Moving to the Second
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VitalWiki. (2009). Second Life Development
Service from the VITAL Lab @ Ohio University
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index.php/Second_Life_Development.
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