Graphics Programs Reference
In-Depth Information
To complement the set of gestures-animations
presented above, our team created some further
gestures-animations which could be used in order
to facilitate communication. These are presented
in Table 6. The trigger column refers to the way
the gesture/animation is activated through the text
chat window.
A. Student Voice : One of the major problems
in online meetings is to distinguish the
person who speaks. Thus, we designed the
Student Voice Tool, which enables the dif-
ferentiation of the speaking user through a
ring with the denotation “Speaker”, over
his/her avatar's head and a microphone
near the mouth (Figure 3). The metaphor
was implemented with the HUD technique
and students have to wear the HUD in order
to use its functions. More specifically, if a
student wishes to speak then the following
actions take place:
Virtual Tools and metaphors
Visual metaphors are an essential part of virtual
worlds such as SL. In Heilig (1992), research
revealed that 70% of information uses the opti-
cal channel. We assume that visual metaphors in
e-learning can boost collaboration in collabora-
tive virtual environments and produce effective
learning; in order to evaluate this assumption
we designed virtual tools implementing useful
visual metaphors. In the following sections, five
implemented tools are described:
The student declares his/her request
to speak by raising his/her hand (use
of Raise hand gesture)
The Discussion coordinator (who
uses the “Now Speaking tool” pre-
sented below) assigns him/her the
“Speaker role”
Table 5. Second Life's built in metaphors
Activity
Avatar Appearance
Away
The avatar is shown to be sleeping when the user is inactive for a specific time.
Typing: Chat
The Avatar is shown moving its hands like typing.
Talking: Voice Chat
An animated symbol blinks over the talking avatar's head while a default animation shows the avatar's lips moving
An avatar can carry objects using the attach function. Also, interaction with objects includes a touch function,
which is depicted as a laser.
Interaction with objects
Table 6. List of implemented gestures-animations for the users
Action-Statement
Description
Trigger
Raise Hand
Avatar raises hand, requesting permission to speak
/hand
Encouragement
Avatar hand animation for encouragement
/encourage
Show avatar
The avatar points at someone else
/you
Show self
The avatar points at itself
/me
Clap
The avatar claps
/clap
Doubt
The avatar's facial expression shows doubt
/hmm
Agreement
The avatar shakes its head up and down
/yes
Disagreement
The avatar shakes its head left to right
/no
Ignorance
The avatar shakes its head left to right and frowns
/dontknow
 
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