Game Development Reference
In-Depth Information
° When the Aspect Ratio = 1 , the Rect Transform of the GameObject
will match the parent Rect Transform area
° When the Aspect Ratio is greater than 1 , it will make the Height
of the Rect Transform proportional to the parents Rect Transform
based on the Aspect Ratio , as shown here:
Rect Transform drawn based on aspect ratio height
Envelope Parent : The Envelope Parent mode is the same as the Fit In Parent
mode with one obvious exception, instead of working within the parent Rect
Transform , it applies its logic to be outside the parent Rect Transform . So
instead of working inwards, it work outwards from the parent. The effects of
the Aspect Ratio are the same, just in reverse.
I personally struggled for the use case behind the Aspect Ratio
Fitter but there must be one. For the best use of this Fitter , I suggest
you play with the settings if you find a need for this style of fitter.
Scroll Rect
When a layout group needs to be larger than the display can handle is where Scroll
Rect comes in. This provides the user with an area that they can interact with that
gives the scrolling capability to the selected Rect Transform content, for example:
1.
Add a Canvas to the scene ( Create | UI | Canvas ) or use one that you
already have.
2.
Right-click the Canvas and select Create Empty to add an Empty
GameObject to the Canvas as a child.
3.
Rename the new Empty GameObject to ScrollRectArea .
 
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