Game Development Reference
In-Depth Information
Automatic layouts and options
You can obviously place UI components within the Canvas and place them
(if you wish), but there are those situations where you need to be able to either
group or order elements together, such as:
• A list box
• A grid
• A scrollable area
In the legacy GUI system, this was done with separate controls that had layout
options built-in. For the new Unity UI however, this has been broken up into a more
component-based system with new grouping components, these can be attached to
any GameObject to organize the elements attached to that GameObject as children.
The types of groups you can create are:
Horizontal Layout Groups
Vertical Layout Groups
Grid Layout Groups
Groups don't have to be static top level elements; like with anything
else in the new system, everything is flexible. Want a Horizontal Layout
Group within a Vertical Layout Group within a Grid Layout Group ,
then knock yourself out, as there are no limitations (well other than
common sense, it still has to look good doesn't it).
Horizontal Layout Group
With the horizontal layout, it will automatically place child GameObjects side by
side (columns) within the group's Rect Transform area. For example, we can create
a simple horizontal list (like what could be used to list a selection of in-app purchase
items) by creating the following:
1.
Create a Canvas in the scene ( Create | UI | Canvas ).
2.
Right-click on the new Canvas and add an empty GameObject ( Create Empty ).
3.
Rename this new GameObject to Horizontal Layout Group .
4.
Select the HorizontalLayoutGroup GameObject object and add a Horizontal
Layout Group component by clicking on GameObject by navigating to Add
Component | Layout | Horizontal Layout Group in the Inspector
(or just searching for it when clicking on the Add Component button).
 
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