Game Development Reference
In-Depth Information
In this chapter, we covered the following topics:
• The history of Unity legacy GUI
• Detailed walkthrough of the legacy Unity GUI
• Whistlestop tour of the new Unity UI system and what we can expect from
this title
In the next chapter, we will start with the underlying framework and guts behind
the new GUI system, namely:
• The new Rect Transform control (not just for Unity UI)
• The new Rect Transform component (and why it's great)
• The Canvas control
• What Unity have done for scaling and resolution for UIs
• The all new and improved Event messaging system for the Unity UI system,
complete with new shiny raycasting features and helpers
It promises to be a fun ride, and once we are through that, then in chapter 3 ,
Control, Control, You Must Learn Control we can move on to actually building
some UI and then placing it in your game scenes in weird and wonderful ways.
Now stop reading this and turn the page already!!
 
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