Game Development Reference
In-Depth Information
Even the Asset Store has you covered
Through the dark of the beta process, which many developers participated in.
Several worthy asset creators worked feverishly to update their craft to make use of
the new UI system ready for release. Some existing projects were greatly enhanced
and even some new toolkits.
Note that these recommendations are from my own experiences
through the beta evolution of the new UI system. I've worked with
(and against at times) a lot of things described in this section.
I most certainly am not being paid to highlight these, they are just
the best out there solving very unique gaps or limitations of the
new UI system to date (however, Unity isn't sitting still, so these
teams better keep up!).
No doubt I'll mention more of them on my blog as I find them.
I'll point these out again in some of the chapters where you will get the most use out
of them or where they are relevant.
The most notable assets at the time of writing are the following.
TextMeshPro ($65)
This is a fantastic text management system that helps to bridge the gaps and the
limitations in Unity's aging text rendering system. Unity themselves have noted on
several occasions they want to rip out the text system and replace it with something
better, until that happens, the best asset to help with text generation from within
Unity (not just getting an artist to build lots of text assets) is TextMeshPro .
TextMeshPro has been around for quite a while now and has run with the
leaders to get it updated for the new UI system but the author didn't stop there.
TextMeshPro has gone far and beyond its humble text rendering beginnings to
add such features as improved alignment/indentation and rich text support, even
adding vertex animation for the generated text! (Just check out http://bit.ly/
TextMeshProAnimation . )
You can find TextMeshPro on the asset store here: http://bit.ly/
UnityUITextMeshPro .
 
Search WWH ::




Custom Search