Game Development Reference
In-Depth Information
This method is where you will add all your GUI code using the previous examples;
each control is positioned is based off the top-left position of the window when it is
displayed (same as the Group and ScrollView controls described earlier).
Additionally, you can specify any of the previous options for the window,
for example:
void DoMyWindow(int windowID)
{
GUI.Label(new Rect(25, 15, 100, 30), "Label");
// Make the window Draggable
GUI.DragWindow();
}
With your Window method in place, you just need to call the GUI.Window function
to open it along with the property to track the Window's location:
private Rect rctWindow1;
void OnGUI()
{
Rect rctWindow1;
rctWindow1 = GUI.Window(0,
rctWindow1,
DoMyWindow,
"Controls Window");
}
This calls Window control into view using:
• An ID for the window
• The Rect position for where Window will open
• The delegate method for the GUI contents of Window
• A name/title for the window
If you want a modal window, then you would need to instantiate the window with
the GUI.ModalWindow function instead of the Window function:
rctWindow1 = GUI.ModalWindow(0, rctWindow1, DoMyWindow, "Modal
Controls Window");
If we take all the controls together (that we have created so far in this chapter),
it would create a Window view, as shown in the following screenshot:
For a complete end-to-end example, please see the code download
package, which has all this defined.
 
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