Game Development Reference
In-Depth Information
5. Configure the Culling Mask of the BackgroundCamera to just Background
by selecting Nothing in the drop-down selection and then selecting
Background . (For an added bonus, also remove the Background layer
from the Culling Mask of the Main Camera so it does not render it.)
6.
Add a Skybox component ( Add Component | Rendering | Skybox )
to the BackgroundCamera and set the Custom Skybox property to one
of the skyboxes from the SkyBox Volume 2 folder. You can do this by
dragging the DSG.mat asset (the material, not the textures) to the Custom
SkyBox property of the Skybox Component . I personally went for the
DeepSpaceGreen SkyBox (in the folder of the same name under the SkyBox
Volume 2 folder).
7.
Finally, add a new Particle System as a child of the BackgroundCamera
(right-click on BackgroundCamera and select Particle System ) with the
following settings (any settings you won't alter are the defaults):
° Transform
° Position: X = 83 , Y = 28 , Z = 76
° Rotation: X = 10 , Y = 240 , Z = 1.8
° Particle System
° Duration = 20
° Start Lifetime = 20
° Start Speed = 10
° Emission Rate = 5
 
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