Game Development Reference
In-Depth Information
Working with the UI Source
So far we have done most things through the editor, which is fine. Adding Canvases,
scaling them, throwing oodles of new UI at the screen, and even driving around in
space getting veiled threats from passing spacefarers. All in a day's job!
Behind all this UI wonderfulness, there is a powerful new mechanism that keeps the
UI in line and also offers an abundance of extra functionality that you make use of.
So let's delve into the underbelly of the new UI system and uncover its secrets.
The following is a list of topics that will be covered in this chapter:
• The Event System and what it does
• Events and delegates
• Examples to learn by
• What is open source and how to take advantage of it
Note: This is a more advanced chapter than the previous chapters in
this topic, there is a lot here and it will come in useful for your game
development journey but it isn't essential if you just want to use the
editor-only features of the new UI system. I leave it in your hands.
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