Game Development Reference
In-Depth Information
Regardless of which path you choose, let's set up our Canvas how we want it, so do
the following:
1.
Rotate and Position the Canvas so it's alongside the Fighter, as shown in the
screenshot earlier in the The Showcase section.
I find it's easier to do this by undocking the Game view and placing
it alongside the Scene view. This way, you can use the Rotation and
Position handles to update the Canvas position/rotation and see the
result while you edit it. Alternatively, you can use the preconfigured
view modes for the editor (dropdown in the upper right-hand corner
of the editor) and use the 2 by 3 or 4 Split options, which will arrange
your editor view.
2.
Rename the Panel that we added earlier to TextArea and resize it to the
bottom right-hand corner of the Canvas .
3.
Change the Source Image of the TextArea panel to the Backdrop_Dark sprite
from the HUD_BaseA image.
4.
Add another Panel to the Canvas and rename it AvatarArea .
5.
Change the Source Image of the AvatarArea panel to the HUD_UnSelected
sprite from the HUD_BaseA image.
6.
Resize the Panel down to the top left-hand corner.
7.
Tweak both the panels until you get something like the following in the
Scene / Game view:
 
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