Game Development Reference
In-Depth Information
Of note, the Sprites (as shown in the previous sheet) that we are most interested in at
this point are:
Slider_Top : Position X 219, Y 35, W 293, H 35
Slider_Bottom : Position X 219, Y 0, W 293, H 35
Slider_Bar_Top : Position X 286, Y 360, W 226, H 13
Slider_Bar_Bottom : Position X 286, Y 347, W 226, H 13
Backdrop_Light : Position X 425, Y 163, W 78, H 62 - Border L 18, B 22,
R 19, T 7
Backdrop_Dark : Position X 425, Y 242, W 78, H 62 - Border L 18, B 22,
R 19, T 7
HUD_Selected : Position X 0, Y 184, W 108, H 85
HUD_UnSelected : Position X 0, Y 271, W 108, H 85
Once you have these Sprites split and set up, we can continue building our Screen
Space - Camera UI.
If you are unsure about how to use the Unity 2D Sprite Editor ,
then check out this short video tutorial on the Unity Learn portal:
http://bit.ly/Unity2DSpriteEditor .
A Screen Space - Camera health bar
Now let's move on to building our UI. For this example, we will build a simple
health chart for our fighter to track the shield and hull strength of our craft,
as shown in the following screenshot:
A top slider bar in blue for shields and a green bottom slider for health
Using our assets, let's throw this little gem together.
 
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