Game Development Reference
In-Depth Information
The reason for this is quite simple. All our measurements for position and padding
are now completely wrong; they simply haven't been scaled or factored into the new
type of measurement we have selected using our Canvas Scaler .
Granted, if you are starting a new Canvas and selected the Physically
sized Canvas Scaler from the beginning, you won't have these issues
simply because you started with the correct measurements.
However, if you switch to using a different Ui Scale Mode , you will
have to resize your elements again.
If we simply return and update the Rect Transform's Left and Right values to 100
(instead of the previous value of 200 ), our Slider will again be positioned correctly
and give the following results when scaled:
Slider as seen in the Free Aspect view using Constant Physical Size, that is now scaled correctly
 
Search WWH ::




Custom Search