Game Development Reference
In-Depth Information
To finish off, let's finalize the settings of Rect Transform for our Slider to position it
how we want it to be. You will also notice that because we are now using Stretched
Anchors, the Rect Transform position values have been updated to those shown in
the following screenshot:
Position values after stretching the health bar
Because the Slider GameObject is now has stretched Anchors on the X axis, the Pos
X and Width properties have been replaced with Left and Right . These now indicate
how much padding is there between the GameObject's Rect Transform border and
the left- and right-hand side areas of the screen.
If you set Rect Transform Anchors to the stretch mode on Y axis,
the Pos Y and Height settings will be replaced with the top and
bottom settings instead. If you set it to stretch the area completely,
then all four settings will be updated.
If you now update the Rect Transorm values for the Slider with those shown in
the following screenshot, we will achieve the laudy goals our designer required,
well almost:
Updated position values
 
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