Game Development Reference
In-Depth Information
° This means that whatever the resolution, the
Slider
will always be
drawn exactly with the same dimensions from the
Anchor
point to
the pivot point of the UI GameObject (by default, at the center), no
matter how the screen is resized, as you can see here:
2.
Next, click on the
Anchor Presets
graphics and select the
top
and
left
presets, as shown here:
The top-left preset in the Common Configurations panel