Game Development Reference
In-Depth Information
If you recall, back in
Chapter 2
,
Building Layouts
, we introduced the new
Rect Transform
component that replaces the traditional transform component
for UI elements, which looks like this:
Highlighted in this screenshot are the new Anchor properties that will take a
Rect Transform
and bind it to a certain area of a parent
Rect Transform
. I say
parent because an
Anchor
can be set against the borders of any parent UI
GameObject, not just a Canvas.
Clicking on the top-left graphic also reveals the
Anchor Presets
(or
Common
Configurations
as Unity likes to refer to them), as you can see here: