Game Development Reference
In-Depth Information
• A child
Image
of the
Background
containing a
Checkmark
sprite overlaying
the toggle box
• A
Label
offset to the right of the toggle box as a child of the
Background
This system is completely flexible and you can modify it to your needs as you wish,
the default Unity version is basically just a quick example.
Looking at the
Toggle
component that was added to the parent object, we can glean
what is actually needed for the Toggle to function:
As we can see, the
Toggle
has the same
Selectable
component base as the
Button
control and an event handler; this time however, it is using the
On Value Changed
event instead of
Clicked
.