Game Development Reference
In-Depth Information
3.
Select the Button in the project hierarchy and open the Animation window
(navigating to Menu | Window | Animation ); if you open the Clips
dropdown, you should see there are four clips, one for each Button state.
4.
Select the Highlighted clip and ensure the Record button is pressed
(a red line should appear in the window and the Play controls at the top
of the editor should turn red (be warned, anything you change now will
be added to the animation!)
5.
Change the Source Image of the button's image control to one from the
yellow spritesheet (remember as we switched from the Sprite Swap to
Animation mode, any options you had previously now no longer apply).
You don't need to set an animation position as it will automatically
blend from the button's previous state.
6.
Additionally, set the Preferred Height in the Layout Element component
of the Button to 100 to stretch the Button.
With the new UI system, it's always better to control/alter the native
sizes of a control rather than scale it; this allows the UI system to do
the magic for us. Since the button is in a layout group, we cannot alter
its size directly, which is why we are using the Layout Element and
Content Size Fitter to our advantage. You can use scale if you wish,
there is nothing stopping you if that's how you roll.
 
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