Game Development Reference
In-Depth Information
As you can see, practically everything the Button implements comes from the
Selectable control (see the following screenshot) or through direct implementation
of the EventSystem interfaces. The main parts of the code (commented out, else this
would take several pages) handle clicking on the Button and what should happen if
the Button fires a Submit (finish) event for a form (granted, this is more for keyboard
rather than mouse or touch).
When we look at the Button control in the Hierarchy and Inspector window, we see
the following:
This shows the full implemented control in the editor, so let's look at these
new components.
 
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