Game Development Reference
In-Depth Information
Note: The
Image Type
property will not appear until you have assigned
a
Sprite
to the
Source Image
property, allowing you to just use it as a
simple or transparent background for basic images or
Masks
.
Walking through this control, the common options we have are:
•
Source Image
: This is the sprite image to displayed within the bounds of the
Rect Transform
.
Note: Other than color, none of the other options will do anything
unless an image has been selected. Without an image, it just acts like a
colored box.
There is a pretextured
Image
control called a
Panel
. A
Panel
control
is just an Image control with one of the built-in sprites that come with
Unity preconfigured as the
Source Image
.
•
Color
: This is the tint color to apply to the sprite or the background color of
the
Rect Transform
area.
Note, if your
Sprite
has black sections, then the color tint will not affect
those parts.
•
Material
: If you wish to apply shaders to your UI controls, then you can
apply a material with a shader attached to it.
•
Preserve Aspect
: If you want to uniformly scale the source image within the
Rect Transform
, then by clicking this option, the source image will remain in
the same aspect as the original image no matter how much you stretch and
twist the GameObjects
Rect Transform
. This option only appears for Simple
and Filled
Image Types
(see the following section for the explanation of
Image Types).
•
Set Native Size
: If you want to resize the
Rect Transform
of the GameObject
to the original size of the selected image, then clicking on this button will do
just that.