Game Development Reference
In-Depth Information
If you now add a Text control to your scene and then add the script to it,
(you can just add the script to a GameObject and it will automatically add the
Text component, thanks to the RequireComponent attribute), you will then get
your basic FPS output as shown here:
You could also use rich text to draw the text, if you so wish, if you have it enabled
in the Text settings.
Adding interaction with input
Displaying text is all well and good, but what about when you need the player
to enter some text? Using the native platforms input features is OK but it breaks
the illusion of the world within by breaking out of the game and showing a bulky
platform input box.
To give a better look and feel, Unity have provided a base text Input component,
which is best used when combined with the Text control (The Input Field control
will add a Text component by default) along with an Image component as a
background. (Although you can add it to any other UI control if you wish.)
When you add an Input Field control, navigate to Create | UI | InputField in the
Hierarchy window (or from the multitude of options as detailed at the start of this
section) you will see the following additional options in the Inspector window:
 
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