Game Development Reference
In-Depth Information
Constant Physical Size
With the Canvas Scaler Ui Scale Mode set to Constant Physical Size , we see the
following in the inspector:
While the Scale with Screen Size works by scaling the Canvas , the Constant Physical
Size lets you organize elements on a canvas according to your own positional
coordinate preferences. You can specify the units used to proportion or place child
elements within the bounds of the Canvas based on your own preset proportions.
This allows you to draw using a DPI (or units per inch) appropriate to the drawn
resolution rather than to an actual physical resolution or world space coordinates.
For example, by setting the Unit to Points and Default DPI to 96 ,
you are specifying that the Rect Transform bounds within the
Canvas is 96 DPI .
The available units of size are:
• Centimeters
• Millimeters
• Inches
• Points
• Picas
I had to look up what Picas were and yes, it is a real measurement J ,
the first three measurements are quite self-explanatory, and for Picas
and Points I found this helpful article: http://support.microsoft.
com/kb/76388
Unlike the Scale with Screen Size option though, the Constant Physical Size
option does not scale; it is an exact measurement of size that will be reflected
on the target device.
 
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