Graphics Programs Reference
In-Depth Information
Surfacing
Of all the 3D packages I've used, Light-
Wave has the quickest, most powerful, and
most intuitive surfacing model. In this sec-
tion, we just scratch the surface of what it
can do. It'll be enough to give you a piton
for the more advanced techniques we go
into in the next chapter.
To assign a surface to a polygon, you
simply select the polys to which you
want the surface applied and choose
the Surface button found at the bot-
tom of the interface. You can choose
from your already created surfaces,
enter a new name, change a
surface's color, and set other simple
attributes.
Hot Key Block
Surfacing
<q> brings up the
Change Surface window.
Figure 3-36: The Change Surface window.
The real power of LightWave's surfac-
ing is glimpsed through the Surface
Editor, which is identical in Layout and
Modeler. Each surface is listed under
the object to which it belongs.
Selecting that surface from the list
(such as the surface named Shoe in
Figure 3-38) shades the default sphere
in the Surface Editor window with that
surface. You can explore the LW man-
ual for in-depth descriptions of what
each setting, button, and pop-up menu
does; let's focus on getting familiar
with the most basic of basics right now.
Figure 3-37: Shaded viewports show GL versions of the
surfaces you've applied to each polygon. (You can have
an unlimited number of surfaces on your objects and in
your scenes.)
Figure 3-38: The Surface Editor.
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