Graphics Programs Reference
In-Depth Information
ASA RenderTarget
(Intel) Full Version
What it is :
ASA_RenderTarget
does a couple of
things, but what I
imagine you might
find most helpful is
its ability to render
what any camera in
your scene is “look-
ing at” onto a
surface. (In this
case, it is applied as
a shader.) You'll
probably find this
extremely useful if you're doing
“vid-screens” that monitor an area from
several angles at once (or monitor the dif-
ferent parts of a spaceship's exterior).
What makes this cool : Using Surface
Editor | Shaders | ASA_RenderTarget lets
you do “in camera” things that would nor-
mally require you to prerender and then
map the prerendered image sequences onto
surfaces in your scene.
Figure A-7
Notes : In the ASA RenderTarget shader
interface, RTC (Render Target Camera) lets
you choose which camera's view (already in
your scene) will be shown on the surface.
IMO (Isometric Object) lets an object be
your “camera” if Isometric is checked at the
top of the window. This plug-in only does
planar mapping at the moment, so be sure
your (Planar Mapping) axis is set correctly.
Blochi
http://www.blochi.com/
Plug-in by Blochi
(As an LScript, it will work on both Intel
and Macintosh — regardless of Mac OS.)
What makes this cool : Try making a
couple of complex flat objects “thick” in the
same way by hand and get back to me.
Notes : Thickener is more than Extrude,
more than Smooth Scale. It thickens objects
along each poly's normal. Try it. I think
you'll like it!
Thickener
(LScript) Full Version
What it is : Modeler => Utilities | Utility
| Additional | Thickener will add real thick-
ness to a flat object, even sub-patch objects.
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