Graphics Programs Reference
In-Depth Information
Fake Irradiance Illumination
(Intel) Full Version
get the look of radiosity but don't have the
time for even Backdrop Only radiosity, you
need this plug-in.
Notes: See the README file for
instructions on how to set up this plug-in
and generate the image the plug-in needs to
do its magic.
What it is : Surface Editor | Shaders |
ASA_FakeIrradianceIllumination allows you
to use a prerendered image to precalculate
a very convincing “fake” radiosity.
What makes this cool : If you want to
Light Absorption in See-Through Items
(Intel, Mac OS9) Full Version
What it is : Surface Editor |
Shaders | ASA_LASI is a
shader that calculates the com-
plex mathematics for the way
light behaves when passing
through transparent objects.
What makes this cool :
This lets you have “glass”
objects that more or less accu-
rately recreate their real-world
counterparts. While ray-tracing
with this plug-in will very accu-
rately recreate real life, you can
render without ray-tracing and
still have your surfaces show
the coolness of light being
absorbed as it passes through
“see-through” items.
Notes: I've found this
plug-in to be a little bit of a chal-
lenge to pick up at first, but
when you do get the hang of its
settings, it is well worth the
time spent learning it.
Figure A-5 (Image by Juha Pinola — used with permission)
Figure A-6 (Image by Juha Pinola — used with permission)
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