Graphics Programs Reference
In-Depth Information
Fake Irradiance Illumination
(Intel)
Full Version
get the
look
of radiosity but don't have the
time for even Backdrop Only radiosity, you
need this plug-in.
Notes:
See the README file for
instructions on how to set up this plug-in
and generate the image the plug-in needs to
do its magic.
What it is
: Surface Editor | Shaders |
ASA_FakeIrradianceIllumination allows you
to use a prerendered image to precalculate
a very convincing “fake” radiosity.
What makes this cool
: If you want to
Light Absorption in See-Through Items
(Intel, Mac OS9)
Full Version
What it is
: Surface Editor |
Shaders | ASA_LASI is a
shader that calculates the com-
plex mathematics for the way
light behaves when passing
through transparent objects.
What makes this cool
:
This lets you have “glass”
objects that more or less accu-
rately recreate their real-world
counterparts. While ray-tracing
with this plug-in will very accu-
rately recreate real life, you can
render
without ray-tracing
and
still have your surfaces show
the coolness of light being
absorbed as it passes through
“see-through” items.
Notes:
I've found this
plug-in to be a little bit of a chal-
lenge to pick up at first, but
when you do get the hang of its
settings, it is well worth the
time spent learning it.
Figure A-5 (Image by Juha Pinola — used with permission)
Figure A-6 (Image by Juha Pinola — used with permission)