Graphics Programs Reference
In-Depth Information
directly from there and see what new things
those artist/programmers have created.
Note
Most of these utilities are for both Intel and
Macintosh. Some, however, have not yet
been compiled for Macintosh (at the time of
publication). I apologize for the frustration
this may present to Mac users of LightWave.
With the aim of strengthening the ties of
the LightWave community, if you are a Mac
programmer and can offer your time to
compile a plug-in for Intel-only LightWave
coders, I'm sure they, as well as Macintosh
LightWave users, would be grateful for your
help.
Note
You will need to know how to add plug-ins
in order to implement their functionality into
LightWave. If you do not know how to do
this, please see the LW manuals.
3DCybercorp
http://www.3dcybercorp.com/
Plug-in by Antony Scerri
guide for when you are painting UV texture
maps.
What makes this cool : Without this
plug-in, you typically take a screen capture
of your UV Map viewport and paste it into
your paint program. Your resolution, then,
is limited to that of your screen. UV
Imaginator lets you create any resolution
image of a UV map layout, even letting you
generate the bitmap based on a current
selection or surface!
UV Imaginator
(Intel, Mac OS9, Mac OSX) Full Version
What it is : Modeler => Utilities | Addi-
tional | UV Imaginator generates a bitmap
image of any UV map that you have
assigned to a model, which you can use as a
Figure A-1: UV Imaginator.
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